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OpenGL Fragment Shaders - The Mirror Dimension and Working In It
When designing art with OpenGL fragment/pixel shaders, it's sometimes useful to create a mirror dimension.
What is it?
It's a dimension where you can have repeat values on your x and y axis.
I go through how to transform your default dimension into a mirror dimension with a simple algorithm and of course
the properties of your new dimension as well.
Setting Up a Fragment Shader Environment: https://www.mgtow.tv/watch/ope....ngl-fragment-shaders
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