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OpenGL Fragment Shaders - How Distance Fields Work

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Published on 26 Jun 2020 / In How-to & Style

⁣A distance field is a field or area or picture that is rendered by calculating the distance between multiple points and one single point.

The "calculating" comes in the form of an algorithm. Whether or not the algorithm uses OpenGL functions or direct math, different algorithms
produce different fields.

You can use distance fields to create the illusion of depth and light.


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