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OpenGL Fragment Shaders | GLSL and Our Environment

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an_object_is_a
an_object_is_a
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Published on 12 Dec 2019 / In How-to & Style

Where do we write our code? What does the code look like?
I go through the basics of our GLSL editor in this video.

What Are Shaders? : https://www.mgtow.tv/watch/ope....ngl-fragment-shaders

This series is based off of the free on-line book, "The Book Of Shaders", by Patricio Gonzalez Vivo and Jen Lowe.
https://thebookofshaders.com/

Our Editor: https://patriciogonzalezvivo.github.io/glslEditor/

If you feel like donating, please donate to those two; a donation link is found on their website linked above.

Code Used:
#ifdef GL_ES
precision mediump float;
#endif

void main() {
gl_FragColor = vec4(0.0,0.0,0.0,0.0);
}


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